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homeruleseventsIntro's

Curing

Cost

General Good A

Cost

Dismissing

Cost

Cure I

1

Remove Fear I

2

Dismiss I

1

Cure Disease I

2

Befriend I

3

Dismiss II

2

Cure II

3

Remove Fear II

5

Dismiss III

3

Cure Disease II

4

Befriend II

5

Dismiss IV

4

Cure III

5

Spiritual Hammer

5

Dismiss V

5

Cure Disease III

6

Bless I

6

Dismiss VI

6

Regeneration I

6

Befriend III

7

Dismiss VII

7

Cure IV

7

Remove Fear III

8

Dismiss VIII

8

Cure Disease IV

8

Bless II

8

Dismiss IX

9

Regeneration II

8

Befriend IV

10

Dismiss X

10

Cure V

9

Bless III

10

Regeneration III

10

Informative

Cost

General Good B

Cost

Enquiry I

1

Restoring

Cost

Divine Experience Loss

2

Enquiry II

3

Restore I

1

Remove Paralysis Minor

5

Enquiry III

5

Restore II

3

Cure Permanent Damage

5

Enquiry IV

7

Restore III

5

Restore Experience

7

Enquiry V

9

Restore IV

7

Remove Paralysis Major

8

Restore V

9