THE GUILDS OF KASTEEL.
Not too long age there was a wide variety of guilds and associations available to
adventurers in Kasteel. From the militant groups such as the Borderland Mercenaries, The
Kings Foresters, The Michelines etc., to the religious guilds like the Hospitaliers, The
Queens Physicians and The Golden Monastery to name but just a few. At one point there were
probable over fifty different guilds operating their own strict entry criteria and
guidelines. With all this going on there was much rivalry between the guilds, skirmishes
broke out and there were always arguments between guilds over various issues of law etc.
It was a paranoid time and something had to be done. The current King Joshua XXX??? Was
the one who put a stop too it. Just a few years ago King Joshua announced the abolition of
all existing guilds and the creation of four new Greater guilds. The old
guilds were quickly absorbed into the new ones, some being disbanded altogether, and the
new guilds grew in size so that, today, they are each a power in themselves, commanding
great respect from the high ranking guild members, both in court and out on the field.
No matter what class or race you are, the guilds all operate an equal opportunities policy, (although it might be slightly more difficult for some people to gain entrance into some guilds.) and all guilds actively seek a diverse membership. Each guild is described below.
THE KINGS GUILD.
No doubt the largest of the current guilds, the Kings guild was formed primarily because
Joshua wanted more control over the guilds, whereas he has none previously, he now
commands the largest. The Kings guild incorporates previous groups under the Kings direct
control, i.e. The militia and army etc., and it also controls the majority of the previous
militant guilds. Membership of the Kings guild means you will never be short of things to
do as this is one of the most active of the guilds. Membership also includes good
discounts on weapons and armour and also a reasonable tax rate (25%).
THE CHURCES OF THE FAITHFUL.
Second only in size to the Kings guild the Churches as it is commonly known is
also a large and powerful guild, offering excellent discounts on common potions and a
guild policy that no member must ever harm another makes it a very safe guild to be in.
There only discrimination policy is that no worshippers of the Silver Dragon are allowed
to join this guild.
THE TOWERS OF HIGH SORCERY.
Although some say the towers are as large as the churches, their habbit of never quite
giving you a straight answer means nobody knows for sure. Obviously the first choice for
Mages, but mages need bodyguards too and the lure or arcane knowledge (and weapons and
armour) make this guild a must for some. Reasonable potions discount and of course access
to certain spells and knowledge, along with only 20% tax make this a popular guild.
THE MERCHANTS.
Their motto of GOLD, GOLD, GOLD, GOLD, GOLD says it all about the merchants
guild. No guild tax at all, but all armour and weapons must be bought. The discount is ok
though. The merchants like to keep most of their guild policies quiet but this if the
place to go if you want to make money.
The Fith Guild
There are also rumours of a fifth guild that accepts members of a more dubious nature, but
this of course is purely speculation !